![]() ![]() This handy test-run teaches you how to manoeuvre your ship, collect some raw ore, and trade it at the refinery for credits. Then you'll get bored and dash to the nearest city to get your first mission, which happens to be a training mission. You'll probably spend your first 30 minutes just wandering round the place in your ship marvelling at the fantastic graphics. Sub Culture would be the most dangerous videogame in town. You've probably guessed that this hasn't been the case (we know you look at the score first). All it needed was plenty of captivating and challenging gameplay to ensure itself a place in the PC hall of fame. ![]() It would seem that Sub Culture had everything going for it before this review got under way. ![]() Subwar 2050 and Archimedean Dynasty spring immediately to mind, but we've never seen a game that captures the feeling of a living breathing underwater universe so perfectly. This sort of thing has been done before of course. There were plenty of 'oohs' and 'aaahs' as the pretty little fishes swam around the place and the underwater inhabitants of Sub Culture went about their artificial lives. Despite this increasing feeling of indifference to the new breed of 3D games, Sub Culture brought the office to a standstill with its breathtaking graphics and mesmerising underwater environment. Heads no longer turn when a title with native 3Dfx support shows up (with the odd exception) because we've pretty much come to expect most new games to be accelerated in one way or another. There Are Very Few Games That Draw admiring glances from the entire office these days. ![]()
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